Godzilla: Final Wars (2004)
Fifty years. FIFTY YEARS! Five DECADES worth of Godzilla cinema. It seems so long, but in the context of human civilization, it’s a blink of an eye. Technology during this particular time was rapidly developing, leading to a boom in digital effects. A far cry from the boxy wireframes of the Dire Straits’ Money For Nothin’, CGI had recently been pushed to its limits and used to spectacular effect in major film franchises like The Matrix, The Lord of the Rings, and Harry Potter. So where does that leave Godzilla? For fifty years and seven actors, the King of the Monsters has been portrayed by a guy in a suit. RIP, Kenpachiro Satsuma who recently passed away. Some films have toyed with these new tools, but nothing as pervasive as their Hollywood counterparts. 2004’s Godzilla: Final Wars embraced this debate over digital and practical effects in microcosm, stealing a lot from the Wachowski’s Matrix films in the process.
Godzilla: Tokyo S.O.S. had the poorest box-office haul ever, but there was no way Toho was going to let the 50th anniversary of Godzilla fall by the wayside. The Millennium era hadn’t hit the mark with new audiences, except for a niche few like myself. The franchise was languishing, and numbers drive production. This isn’t the first time Godzilla stared down the barrel of obscurity, and producer Shogo Tomiyama recognized that reality. Toho would produce one last, big, swing-for-the-fences film to mark Godzilla’s anniversary, before going dormant as they had done after Terror of Mechagodzilla and Godzilla vs. Destoroyah, waiting for the next generation to take up the mantle. Enter Ryuhei Kitamura, a young filmmaker bucking the trend of safe, formulaic, cookie-cutter productions that conservative studio execs were going for, but were no longer delivering.
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